Halo Reach MM Playlist Update Incoming Today

A Huge Playlist Update for Halo Reach is deploying today.



Multiplayer:
 Playlists:
Multi Team: As far as major playlist changes, the most notable is Multi Team which now features 4 teams of 3 instead of 6 teams of 2. Since Rocket Race doesn’t work with teams of 3, we’re upgrading you to Rocket Hog Race! We’ve also added 3 Ball to the lineup to replace the regular Oddball gametype.

Team SWAT: New gametype offerings are now available in the Team SWAT playlist. New gametypes include Oddball, Stockpile and 3 Plots.
Grifball: The Grifball playlist is returning for an extended stay as a Community playlist. We’ve updated to the latest gametypes and maps, as well as added the new maps Pinwheel and Oracle’s Revenge.
Community Slayer: The second round of Community Slayer is coming and with it comes 14 maps (10 new!) built by members of our very own Bungie community. Similar to the previous run, we’ll keep this playlist active for a couple weeks. Play, vote and let us know which your favorite Community maps are in the Optimatch forum!

Gametypes:

Bro Slayer: This new gametype consists of Team Slayer with co-op style spawning, featured on a variety of maps in Team Slayer, Big Team Battle and Noble Map Pack. Similar to Invasion spawning you can cycle through teammates or choose from your backfield spawns, but watch out for backfield spawn campers!

Invasion Skirmish: Think of Invasion Slayer, with no vehicles and after capturing drop zones you get instant weapon drops that alternate between Spartan and Covenant regardless of who caps the zone. You’ll still experience loadout and weapon drop progression as each tier advances. Three flavors will be available including Invasion Skirmish (SvE), Spartan Skirmish (SvS) and Elite Skirmish (EvE). These gametypes will be available on a variety of maps in the Invasion and Noble Map Pack playlists. Spartan Skirmish on Anchor 9 is my favorite, check them out and tell us what you think!

Assault: Players may no longer disarm bombs while their Armor Lock equipment is activated, this affects all Assault gametypes as well as Invasion gametypes with an Assault phase.

Maps:

* The new map variant “Uncaged” is being added alongside The Cage in the Team Slayer playlist.
* The following maps have been updated to support Bro Slayer gametypes, make sure to download the latest version after playing in matchmaking to take advantage of the changes:



o Anchor 9
o Unanchored
o Sword Base
o Boardwalk
o Powerhouse
o Countdown
o Tempest
o Breakpoint
o Paradiso
o Hemorrhage
o Atom
o Boneyard
o Spire

* The following maps have been updated to support Invasion Skirmish gametypes, make sure to download the latest version after playing in matchmaking to take advantage of the changes:

o Countdown
o Boardwalk
o Powerhouse
o Atom
o Anchor 9
o Unanchored

Firefight:

-Firefight Playlist Removed
-Firefight Limited Brought Back
-Firefight Arcade Brought Back 

Score Attack:
But that’s not all. We’re also making some big additions to Score Attack. We’re filling out the playlist with a whopping 10 different gametypes. Some are takes on existing ideas, but others are community inspired concoctions. Of course this means the leaderboards are going to get reset, but you probably guessed that was coming. Below is the list of all the gametypes:

Score Attack: 5 second respawns, enable IWHBYD Skull.

2X Score Attack: Based on Score Attack, 5 second respawns, Weapon Drops and Hazards enabled, 2x Overshield, 200% Damage and Melee Modifier, 2 each grenade count, Boss Wave is Elite Spec Ops, Grunt B-Day, Cowbell, enable IWHBYD Skull, Update Loadouts so Grenades are set to Unchanged.

Gruntpocalypse: 5 second respawns, Weapon Drops enabled, enable IWHBYD Skull.

Skirmigeddon:
Based on Gruntpocalypse, 5 second respawns, every wave is Skirmishers, added evade and hologram, enable IWHBYD Skull.

Sniper Attack:
Hazards enabled, 5 second respawns, Updated Loadouts to include Sprint and Evade, 2x each grenade count, enable IWHBYD Skull.

Rocket Attack: Based on Sniper Attack, Hazards enabled, 5 second respawns, Rocket and Magnum starts, 2x each grenade count, update Boss Wave to be Hunter Kill Team, enabled Cowbell Skull.

FRG Attack: Based on Sniper Attack, Hazards enabled, 5 second respawns, FRG and Needler secondary, 2x each grenade count, enable Cowbell Skull.

Crashsite: Melee Modifier also 200%, enable IWHBYD Skull.

Mythic Attack: 5 second respawns, enable IWHBYD Skull.

Fiesta Attack: Based on 2X Score Attack, 5 second respawns, Random Primary and Secondary weapons, enable IWHBYD Skull."
 

Playlist Updates usually go live between 10am PST and Noon PST.

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