Halo Reach's Man in Charge of Matchmaking, Jeremiah/Ninja on Fire has confirmed that Alpha Zombies (The Gametype that was used to make many Custom Games in H3, but was cut from Reach for unknown reasons) will (without any delays) be coming to Halo Reach in April.
Other Possible Gametypes that could be coming to Reach are:
-A Stockpile Game Variant where you can pick up flags just by touching them and carry multiple flags at once and still be able to use your Weapons. Bringing the flags to their scoring zone would collect them all immediately.
-CTF is also being played around with. We could possibly also see the ability to Carry Flags and use your Gun/AA's at the same time.
Exciting to see Bungie's making new and innovative Gametypes for the community.
[Source]
Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts
Alpha Zombies coming back, More Gametypes on the burner
Posted by
Hey You
at
8:05 PM
Friday, March 4, 2011
Labels:
bungie,
halo,
halo reach,
matchmaking,
playlist update,
xbox 360,
zombies
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Undead Labs & Microsoft to release new Zombie Franchise
Posted by
Hey You
at
1:50 PM
Thursday, February 3, 2011
Labels:
microsoft,
microsoft game studios,
undead labs,
xbox 360,
xbox live,
xbox live arcade,
zombies
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comments
Undead Labs and Microsoft Game Studios have teamed up to bring a new Zombie survival Franchise to Xbox 360.
First up will be a Xbox Live Arcade game nicknamed "Class3". Class3 will be a base for their next,full retail game also nicknamed, Class4. Class4 will be a Open World (or "MMO") Zombie Survival game.
The end is here. Human civilization has been annihilated. The few, scattered survivors must band together, rebuilding civilization in a third-person action game packed with sweet guns, fast cars, hand-to-hand combat, and copious amounts of zombie gore. Players choose where to make their stand, designing and fortifying their settlements, performing daring raids for valuable stores of food and ammunition, and rescuing other playable survivors. The open world develops in real-time, shaped by player actions, with content determined by their choices and the ever-increasing zombie threat.
Full Press Release
Also Check out a Q&A about the two games.
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